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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| core:gameplay_stationpis [26/10/2021 10:55] – [Message Types] admin | core:gameplay_stationpis [04/02/2022 12:38] (current) – [Supported Languages & Auto Language Detection] admin | ||
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| * German | * German | ||
| * French | * French | ||
| + | * Dutch | ||
| //More languages support will be added in futures updates.// | //More languages support will be added in futures updates.// | ||
| Line 23: | Line 24: | ||
| The station PIS system can also handle different English accents if you are using Azure speech engine instead of the SAPI engine. For example, if you are driving in United Kingdom then a British accent will be then used. | The station PIS system can also handle different English accents if you are using Azure speech engine instead of the SAPI engine. For example, if you are driving in United Kingdom then a British accent will be then used. | ||
| + | |||
| + | <callout type=" | ||
| + | <callout type=" | ||
| =====Message Types===== | =====Message Types===== | ||
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| During your service the station PIS will be able to trigger a variety of message automatically based on the current context. You have no action to perform, the AI system of RW Enhancer 2 PIS is handling everything. | During your service the station PIS will be able to trigger a variety of message automatically based on the current context. You have no action to perform, the AI system of RW Enhancer 2 PIS is handling everything. | ||
| The system is also handling dynamic audio reverb and occlusion effect so you will have more reverb in bigger stations and the announcements sound will be occluded dynamically whether you are in cab or external camera view. | The system is also handling dynamic audio reverb and occlusion effect so you will have more reverb in bigger stations and the announcements sound will be occluded dynamically whether you are in cab or external camera view. | ||
| + | \\ | ||
| > Departure | > Departure | ||
| Line 41: | Line 45: | ||
| Random safety rules announcements will be played at random times. | Random safety rules announcements will be played at random times. | ||
| + | <callout type=" | ||