Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| core:gameplay_generalguidelines [26/10/2021 12:01] – admin | core:gameplay_generalguidelines [28/02/2022 17:31] (current) – [Starting Your Service] Top bar lus0rius | ||
|---|---|---|---|
| Line 7: | Line 7: | ||
| When you start a scenario/ | When you start a scenario/ | ||
| - | ...IMAGE HERE... | + | {{servicereadywindow.png}} |
| + | \\ | ||
| - | Follow the instructions and when you are ready to begin your service just click on the 'Start Service' | + | Follow the instructions and when you are ready to begin your service just click on the 'Begin Service' |
| RW Enhancer 2 will create tasks based on the scenario or quickdrive that you have configured. | RW Enhancer 2 will create tasks based on the scenario or quickdrive that you have configured. | ||
| \\ | \\ | ||
| - | RW Enhancer HUD will appear and every other RW Enhancer internal gameplay systems (service handling, sound effects layers) should be initialized and you will now be able to open the [[core: | + | RW Enhancer HUD will appear and every other RW Enhancer internal gameplay systems (service handling, sound effects layers) should be initialized and you will now be able to open the [[core: |
| {{topbarhidden.png}} | {{topbarhidden.png}} | ||
| Line 22: | Line 23: | ||
| In order to complete your service you need to perform all tasks listed in your [[core: | In order to complete your service you need to perform all tasks listed in your [[core: | ||
| If you have some troubles to perform your current task or if you encounter any issue preventing you from doing your current task you can ask to cancel it in the radio or by using the debug window. | If you have some troubles to perform your current task or if you encounter any issue preventing you from doing your current task you can ask to cancel it in the radio or by using the debug window. | ||
| + | |||
| + | <callout type=" | ||
| <callout type=" | <callout type=" | ||
| <callout type=" | <callout type=" | ||